Hallow

Hallow
Level5th Level Casting Time24 hours RangeTouch
AoECube (20m) DurationUntil dispelled
SchoolRadiant / Shadow ComponentsV, S, M (Herbs, oils, and incense worth at least 1,000 gp, which the spell consumes)
ClassesPaladin, White Mage

You infuse an area with holy (or unholy) power. The area can fill the space of a size no larger than a 20m Cube, and the spell fails if the area includes an area already under the effect a Hallow spell. The affected area is subject to the following effects.

First, Celestials, Elementals, Fey, Fiends, and Undead can't enter the area, nor can such creatures Charm, Frighten, or possess creatures within it. Any creature Charmed, Frightened, or possessed by such a creature is no longer Charmed, Frightened, or possessed upon entering the area. You can exclude one or more of those types of creatures from this effect.

Second, you can bind an extra effect to the area. Choose the effect from the following list, or choose an effect offered by the DM. Some of these effects apply to creatures in the area; you can designate whether the effect applies to all creatures, creatures that follow a specific deity or leader, or creatures of a specific sort, such as Goblins or Ghosts. When a creature that would be affected enters the spell's area for the first time on a turn or starts its turn there, it can make a Charisma saving throw. On a success, the creature ignores the extra effect until it leaves the area.

Property Effect
Courage Affected creatures can't be Frightened while in the area.
Darkness Darkness fills the area. Normal light, as well as magickal light created by spells of a lower level than the slot you used to cast this spell, can't illuminate the area.
Daylight Bright light fills the area. Magickal darkness created by spells of a lower level than the slot you used to cast this spell can't extinguish the light.
Energy Protection Affected creatures in the area increase their resistance stage to one damage type of your choice, except for BLUNT, PIERCE, or SLASH damage.
Energy Vulnerability Affected creatures in the area become Weak to one damage type of your choice, except for BLUNT, PIERCE, or SLASH damage.
Everlasting Rest Dead bodies interred in the area can't be turned into Undead.
Extradimensional Interference Affected creatures can't move or travel using teleportation or by extradimensional or interplanar means.
Fear Affected creatures are
Frightened Fear
while in the area.
Silence No sound can emanate from within the area, and no sound can reach into it.
Tongues Affected creatures can communicate with any other creature in the area, even if they don't share a common language.